Saturday, 14 February 2015

Completed game: Keas of Kings Peak (free!)

well it's done, at least for the most part.

Keas of Kings Peak (previously known as 'KeaGame') is a peculiar 3rd person game where you play as a kea (an alpine parrot native to New Zealand) in a closed-for-maintenance ski field.
Without the usual target of humans, the keas eventually formed into rival factions, each with their own fancy base and gang head-wear.

So, how does it work? well you can choose which faction you want to be a part of (the keas of the carpark, the keas of the ski slopes or the keas of the lookout) and then call upon your fellow birds in order to take over the other factions! 
To strengthen your faction you must scout the ski resort to find all sorts of 'human junk' like ski gear and wallets, and steal stuff from other factions who are doing the same... 
The more loot = the wealthier your faction is = the more keas will side with you!

This game was (in the end) pretty much entirely made by me, after the original artist started to loose interest, which is a shame. anyway, this game is FREE! and you can play it in-browser or for download here: http://gaugepunkgames.itch.io/keas-of-kings-peak

Now i am going to be working a little bit more on this game in the near future as it still needs a few little things. keep up to date with all the goings-on on the Gaugepunk Games twitter: https://twitter.com/gaugepunk_games


Monday, 26 January 2015

KeaGame - things and stuff



New news, I'm taking a bit more ownership of keagame now, since the artist (Dylan) will be putting more time into Mosh Pit. 
The 'new' goal seems to be to get off my ass and get this game to a demo/beta state as soon as damn possible, preferably within the next 4 weeks, as I'm off to university and that's sure to slow things down.

Meanwhile, Mosh Pit is still in development, though the programming is practically complete and all that's left is art. it's going to be quite different to the original game-jam version, and will have much more content and a better weapon system. God knows when that's getting finished.

Lastly, there's always the option of finishing off Tsar Roska and getting it to a state where its perfectly playable (but with much less content than i had first planned, sadly).

It's time for dev.

Also all the little updates and progress news is on the Gaugepunk twitter:
https://twitter.com/gaugepunk_games

Monday, 1 December 2014

KeaGame is back in development


We will come up with a proper name for it one day...

Anyway, keagame is a nice a colourful open world puzzle game where you take on the role of a new zealand Kea (a rather cheeky and destructive alpine parrot) in a ski resort. you goal is simple, to cause as much disruption and chaos to the tourists and infrastructure there as possible, and to nick some valuable items in the process.

I'll be working with Dylan on this game in the same fashion as usual (he handles art, while i handle programming).
once this game is done, we do actually intend on selling it! for cheap as chips though of course (around $2 - $4 depending on how much content we end up making).
This will actually be GaugePunk's first commercial game, so lets see how it goes!

Saturday, 15 November 2014

Completed free game - Mosh Pit


it's done! after the 7DFPS game jam (7 days long) we've finished our game 'Mosh Pit'.

Mosh Pit is a good old fashioned old school fast paced rocket jumping dual wielding bullet dodging double jumping enemy beheading gore filled balls to the wall heavy metal first person shooter! yeah!

you can view it's 7DFPS entry page here: http://itch.io/jam/7dfps/rate/13746
and play it here: http://gaugepunkgames.itch.io/mosh-pit

Friday, 14 November 2014

Mosh Pit gameplay video!

here it is, mosh pit gameplay in all it's explosive glory!
downloads will be coming within the next day.


Thursday, 13 November 2014

Tsar Roska progress video

finally, here's an actual gameplay video of Tsar Roska! there will be more in the next few weeks (hopefully). it's about time i started actually making videos.

there will also be a video of Mosh Pit! (metalGame) coming very soon.


Sunday, 9 November 2014

MetalGame - 2 days of progress


here's two days of solid progress! 
at this point the idea for our game is simple, a very fast paced heavy-metal themed old school shooter. it's a wave based endless horde mode game with randomly generated guns!

the weapons range from machine guns, shotguns and all kinds of projectile throwing launchers. now, the interesting part about the random weapon system is that along with all the 'generic' gun pieces there will also be pieces the belong to unique 'legendary sets'. each part of the set would contribute very powerful stat bonuses to the weapon, and would give it a unique ability if the whole set was included.

the way you gain these pieces is either purely by chance, or by upgrading your weapons. when upgrading a weapon with a legendary piece for it's body, you will given another legendary piece of the same set. keep doing this and you will have the complete set!

an example of a legendary set might be a skeleton gun:
spine body, collar bone scope, skull barrel, foot underside and several other bones sticking out as miscellaneous pieces. create a gun with all the pieces and it will shoot explosive skulls!

so there you go, does it sound like a good system?
also all enemies explode into multiple gore chunks, which is nice.

anyway, here are some previous development screen shots: